Live: Hunting Game Vulnerabilities — A Mentored Bug-Bounty Walkthrough
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Live: Hunting Game Vulnerabilities — A Mentored Bug-Bounty Walkthrough

UUnknown
2026-02-08
9 min read
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Join a mentored live bug-hunt in a safe game testbed—learn discovery, PoC crafting, triage, CVE steps, and disclosure best practices.

Hook — why this matters to you right now

Game security is no longer an obscure corner of application security. Modern multiplayer titles run cloud-native servers, WebAssembly clients, and complex modding APIs that expand the attack surface daily. If you are a developer, security researcher, or an engineer looking to level up with hands-on mentorship, this live bug-hunting walkthrough shows how to discover, triage, and responsibly disclose a vulnerability in a safe testbed game environment — step by step.

What you will take away

  • Practical reconnaissance techniques for game backends and clients used in 2026
  • How to reproduce and build a minimal proof of concept in a testbed
  • Real-world triage: impact, CVSS-style severity, and whether a CVE is appropriate
  • How to write a responsible disclosure report and coordinate patching
  • Mentorship tips for pair programming effective bug hunts

Context: Why game security grew fast in 2025–2026

By late 2025 and into 2026, game studios accelerated cloud migration and introduced richer modding APIs and WebAssembly plugins to enable cross-platform experiences. These changes made games more flexible — and more attackable. At the same time, bug bounty programs expanded. High-profile programs, including some announced payouts in the tens of thousands for critical issues, pushed more researchers into the space. With this growth, the need for repeatable, mentor-led workflows for discovery and disclosure became critical.

Set up a safe, reproducible testbed

Your tests must be ethical and contained. Never target production systems or other players. For demoing and practicing, create a testbed that mirrors common game architectures.

Quick testbed checklist

  1. Use a containerized game server and a client build you control.
  2. Isolate networking on a lab subnet or local host.
  3. Record all actions for replayability — logs, pcap, and request captures.
  4. Version your environment so you can revert after tests.

Example: spin up a simple test server

The following Docker compose snippet demonstrates a minimal HTTP-based game backend and a simulated client service. This is intentionally generic and safe for practice.

version: '3.8'
services:
  gamedb:
    image: postgres:15
    environment:
      - POSTGRES_DB=gametest
      - POSTGRES_USER=test
      - POSTGRES_PASSWORD=test
  gameserver:
    image: ghcr.io/example/gametest-server:latest
    depends_on:
      - gamedb
    ports:
      - 8080:8080

Start the compose file, then point a proxy like Burp or a local mitm to the client to intercept API calls. This setup gives you a controlled platform to practice reconnaissance and exploit development.

Live walkthrough: discovery phase (pair-programming)

In this section I describe a live, mentored session pattern we use at codewithme.online. Two people: the hunter and the mentor. The hunter drives the keyboard; the mentor asks clarifying questions and nudges the methodology.

Step 1 — map the attack surface

Start by exercising the client and capturing traffic. Look for API endpoints, authentication tokens, and file uploads. Ask the right questions:

  • Are calls authenticated with cookies, JWTs, or API keys?
  • Which endpoints accept user-controlled IDs or filenames?
  • Is there a modding or plugin upload flow?

During the session we found an endpoint used to fetch player inventory with the path /api/inventory/{playerId}. The client passed the player id from the UI. That made it a good candidate for authorization issues.

Step 2 — verify controls are enforced server-side

Never assume the client enforces security. Modify requests and observe the server response. In our testbed we changed the player id to another known ID and received a 200 response with the other player's inventory. That is a classic Insecure Direct Object Reference (IDOR) scenario in a game context.

Reproduce with a minimal PoC

We produced a concise curl proof of concept showing retrieval of another player's inventory. This PoC can be run in the lab environment only.

curl -s -X GET http://localhost:8080/api/inventory/42 \
  -H 'Authorization: Bearer eyJhbGci...' \
  -o inventory_42.json

# change 42 to 43 to fetch another player's items
curl -s -X GET http://localhost:8080/api/inventory/43 \
  -H 'Authorization: Bearer eyJhbGci...' \
  -o inventory_43.json

Comparing inventory_42.json and inventory_43.json produces evidence of unauthorized access.

Triage and impact assessment

Once a reproducible PoC exists, triage quickly and accurately. The goal: decide severity and next steps.

Essential triage checklist

  • Is the issue exploitable remotely without authentication escalation?
  • What is the impact: data disclosure, item theft, account takeover, or RCE?
  • How many users or servers are affected?
  • Can the issue be chained with other vulnerabilities for higher impact?

In our lab, the issue allowed disclosure of player-owned items but did not permit account takeover or code execution. That typically maps to a medium-to-high severity depending on game economics and whether items have real-world value.

Scoring and justification

Use an agreed scoring model like CVSS v3.1 as a starting point, but add game context. For example:

  • Exploitability: Low to Medium (requires a valid auth token)
  • Impact: High for user privacy and in-game economy
  • Attack vector: Network

Write the triage rationale succinctly in your report. Explain the difference between technical severity and business impact — game economies can drastically raise the real-world severity.

Reporting: structure your initial disclosure

A clear, reproducible report speeds remediation. Below is a tested report template used during live walkthroughs.

Minimal responsible disclosure template

  1. Title: Short, descriptive phrase
  2. Summary: One paragraph plain-language description of the issue
  3. Affected versions/endpoints: release/build numbers and API paths
  4. Impact: What data or functionality is exposed or modifiable
  5. Reproduction steps: numbered steps with exact requests
  6. PoC: minimal code or curl commands that reproduce the issue in the lab
  7. Suggested mitigation: short, practical fixes
  8. Timeline: discovery timestamp and contact attempts
  9. Contact: how you prefer to be contacted and whether you want a bounty

Example report excerpt

Title: Authorization bypass on /api/inventory/{playerId}

Summary: An authenticated user can retrieve another player's inventory by changing the playerId parameter. Server-side authorization checks do not validate player ownership.

Affected: gameserver v1.2.4; endpoint /api/inventory/{playerId}

PoC:
  1. Login as user A to obtain a valid token.
  2. Request GET /api/inventory/43 with user A's token; response returns user B's items.

Suggested mitigation: Verify that the authenticated user is allowed to access the requested playerId on the server before returning inventory data.

Coordinated disclosure and CVE considerations

Once you submit, follow coordinated disclosure best practices. Most vendors expect an initial acknowledgement within 72 hours and a remediation timeline. If the vendor has a bug bounty or security page, use the contact path they provide. If they do not respond or do not have a process, use a respected intermediary like a bug-bounty platform or a CNA.

When to request a CVE

Request a CVE if the vulnerability affects multiple installations, has significant impact, or if you expect public advisories. Many game-specific issues are vendor-scoped and may not receive a CVE unless they affect third-party infrastructure or libraries. In 2025, the CVE ecosystem simplified some CNA workflows; in 2026 expect faster CVE assignment when vendors coordinate and provide clear patch timelines.

Sample disclosure timeline

  1. Day 0 — Initial report sent securely to vendor with PoC.
  2. Day 1–3 — Wait for acknowledgement; provide additional details if requested.
  3. Day 7–30 — Vendor works on fix; share remediation guidance and retest patches.
  4. Day 30–90 — Coordinate public advisory and CVE assignment after patching; avoid public disclosure until vendor confirms.

Patch verification and private retesting

When the vendor provides a patch or mitigation, retest in your lab. Ask for a patched build or test environment. During the live session our team confirmed remediation by replaying the PoC and observing that the inventory endpoint now returns a 403 for unauthorized playerId queries.

Public disclosure and writeups

After coordinating with the vendor and receiving a CVE (if applicable), publish a writeup that includes the root cause, the engineering fix, and mitigation strategies. Be constructive: explain how the vulnerability happened and how other teams can prevent similar issues.

  • AI-assisted fuzzing: Use LLM-driven input generation to craft unusual IDs or sequences that reveal logic flaws.
  • WebAssembly inspection: Many clients now ship business logic in WASM. Reverse-engineering these modules can reveal insecure client-side checks.
  • Policy-as-code checks: Integrate policy-as-code checks into CI to catch IDORs early in development.
  • Economic-focused triage: For game ecosystems, always weigh the economic value of assets when scoring severity.
  • Supply chain awareness: Games include third-party libs and SDKs; vulnerabilities in shared libraries can affect many titles. See industry takeaways on data integrity and auditing here.

Mentorship tips for effective live sessions

  • Use the 'driver-navigator' model: the hunter types; the mentor questions assumptions and suggests approaches.
  • Record sessions for later replay and learning. Annotate the recording with timestamps pointing to key discoveries.
  • Keep a shared checklist: recon, reproduce, triage, report, retest, disclose.
  • Encourage pair rotation so each participant practices both finding and explaining an issue.

Always operate within the law and the vendor's security policies. If a target lacks a disclosure policy, prefer contacting them privately or using a trusted intermediary. Never exploit vulnerabilities for financial gain outside of an authorized bug bounty program.

Responsible disclosure protects players, preserves trust, and increases the impact of your research.

Actionable takeaways

  • Always test in an isolated lab that mirrors the live game architecture.
  • Perform targeted tampering of IDs and auth tokens to find IDORs and auth bypasses.
  • Document PoCs clearly: minimal curl or script steps are best for reproducibility.
  • Triage with technical and business context; game economics can change severity.
  • Coordinate disclosure and, when appropriate, pursue CVE assignment via the vendor or a CNA.

Next steps — get hands-on with mentorship

If you want to learn this workflow interactively, join a live pair-programming session. At codewithme.online we run mentored bug-hunt labs each month using controlled game testbeds, with experienced mentors who help you develop triage skills and write professional disclosures. Bring your laptop, and we will walk you from discovery to disclosure together.

Resources

  • Set up: container-based testbeds and proxying tools like Burp or mitmproxy
  • Triage: CVSS v3.1 reference and internal business-impact templates
  • Disclosure: vendor security pages, HackerOne, Bugcrowd, and CNA guidance

Call to action

Ready to learn by doing? Sign up for our next live mentored bug-hunt lab, clone the testbed repo, and bring a vulnerability to triage — we will review it live and help you craft a responsible report. Visit codewithme.online to join the waiting list and get the lab materials sent to your inbox.

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2026-02-21T19:36:25.505Z